53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			53 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								// -*- Mode: C++ -*-
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								#ifndef SOUNDIN_H__
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								#define SOUNDIN_H__
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								#include <QObject>
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								#include <QString>
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								#include <QDateTime>
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								#include <QScopedPointer>
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								#include <QPointer>
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								#include <QAudioInput>
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								#include "AudioDevice.hpp"
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								class QAudioDeviceInfo;
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								class QAudioInput;
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								// Gets audio data from sound sample source and passes it to a sink device
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								class SoundInput
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								  : public QObject
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								{
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								  Q_OBJECT;
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								public:
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								  SoundInput (QObject * parent = nullptr)
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								    : QObject {parent}
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								    , m_sink {nullptr}
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								  {
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								  }
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								  ~SoundInput ();
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								  // sink must exist from the start call until the next start call or
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								  // stop call
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								  Q_SLOT void start(QAudioDeviceInfo const&, int framesPerBuffer, AudioDevice * sink, unsigned downSampleFactor, AudioDevice::Channel = AudioDevice::Mono);
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								  Q_SLOT void suspend ();
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								  Q_SLOT void resume ();
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								  Q_SLOT void stop ();
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								  Q_SIGNAL void error (QString message) const;
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								  Q_SIGNAL void status (QString message) const;
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								private:
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								  // used internally
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								  Q_SLOT void handleStateChanged (QAudio::State) const;
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								  bool audioError () const;
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								  QScopedPointer<QAudioInput> m_stream;
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								  QPointer<AudioDevice> m_sink;
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								};
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								#endif
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