34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								/*=============================================================================
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								    Copyright (c) 2011 Eric Niebler
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								    Copyright (c) 2015 Kohei Takahashi
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								    Distributed under the Boost Software License, Version 1.0. (See accompanying 
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								    file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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								==============================================================================*/
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								#if !defined(BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED)
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								#define BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED
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								#include <boost/fusion/support/config.hpp>
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								namespace boost { namespace fusion
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								{
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								    namespace result_of
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								    {
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								        template <typename Sequence, typename State, typename F>
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								        struct accumulate;
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								    }
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								    template <typename Sequence, typename State, typename F>
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								    BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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								    inline typename result_of::accumulate<Sequence, State const, F>::type
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								    accumulate(Sequence& seq, State const& state, F f);
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								    template <typename Sequence, typename State, typename F>
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								    BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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								    inline typename result_of::accumulate<Sequence const, State const, F>::type
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								    accumulate(Sequence const& seq, State const& state, F f);
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								}}
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								#endif
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