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#ifndef WSJTX_UDP_DECODES_MODEL_HPP__
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#define WSJTX_UDP_DECODES_MODEL_HPP__
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#include <QStandardItemModel>
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#include "MessageServer.hpp"
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using Frequency = MessageServer::Frequency;
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class QTime;
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class QString;
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class QModelIndex;
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//
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// Decodes Model - simple data model for all decodes
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//
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// The model is a basic table with uniform row format. Rows consist of
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// QStandardItem instances containing the string representation of the
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// column data and if the underlying field is not a string then the
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// UserRole+1 role contains the underlying data item.
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//
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// Three slots are provided to add a new decode, remove all decodes
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// for a client and, to build a reply to CQ message for a given row
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// which is emitted as a signal respectively.
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//
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class DecodesModel
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: public QStandardItemModel
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{
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Q_OBJECT;
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public:
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explicit DecodesModel (QObject * parent = nullptr);
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Q_SLOT void add_decode (bool is_new, QString const& client_id, QTime time, qint32 snr, float delta_time
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, quint32 delta_frequency, QString const& mode, QString const& message
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, bool low_confidence, bool is_fast);
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Q_SLOT void clear_decodes (QString const& client_id);
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Q_SLOT void do_reply (QModelIndex const& source);
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Q_SIGNAL void reply (QString const& id, QTime time, qint32 snr, float delta_time, quint32 delta_frequency
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, QString const& mode, QString const& message, bool low_confidence);
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};
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#endif
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#ifndef SPLASH_SCREEN_HPP___
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#define SPLASH_SCREEN_HPP___
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#include <QSplashScreen>
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#include "pimpl_h.hpp"
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class SplashScreen final
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: public QSplashScreen
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{
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Q_OBJECT;
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public:
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SplashScreen ();
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~SplashScreen ();
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Q_SIGNAL void disabled ();
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private:
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class impl;
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pimpl<impl> m_;
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};
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#endif
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