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/*=============================================================================
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Copyright (c) 2014 Kohei Takahashi
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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==============================================================================*/
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#ifndef FUSION_VECTOR_TIE_11112014_2302
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#define FUSION_VECTOR_TIE_11112014_2302
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#include <boost/fusion/support/config.hpp>
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#include <boost/fusion/container/vector/detail/config.hpp>
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#if !defined(BOOST_FUSION_HAS_VARIADIC_VECTOR)
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# include <boost/fusion/container/generation/detail/pp_vector_tie.hpp>
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#else
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///////////////////////////////////////////////////////////////////////////////
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// C++11 variadic interface
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///////////////////////////////////////////////////////////////////////////////
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namespace boost { namespace fusion
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{
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namespace result_of
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{
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template <typename ...T>
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struct vector_tie
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{
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typedef vector<T&...> type;
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};
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}
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template <typename ...T>
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BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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inline vector<T&...>
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vector_tie(T&... arg)
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{
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return vector<T&...>(arg...);
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}
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}}
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#endif
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#endif
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