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//---------------------------------------------------------------------------//
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// Copyright (c) 2013 Kyle Lutz <kyle.r.lutz@gmail.com>
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//
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// Distributed under the Boost Software License, Version 1.0
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// See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt
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//
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// See http://boostorg.github.com/compute for more information.
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//---------------------------------------------------------------------------//
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#ifndef BOOST_COMPUTE_RANDOM_UNIFORM_REAL_DISTRIBUTION_HPP
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#define BOOST_COMPUTE_RANDOM_UNIFORM_REAL_DISTRIBUTION_HPP
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#include <boost/assert.hpp>
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#include <boost/type_traits.hpp>
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#include <boost/compute/command_queue.hpp>
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#include <boost/compute/function.hpp>
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#include <boost/compute/detail/literal.hpp>
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#include <boost/compute/types/fundamental.hpp>
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namespace boost {
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namespace compute {
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/// \class uniform_real_distribution
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/// \brief Produces uniformly distributed random floating-point numbers.
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///
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/// The following example shows how to setup a uniform real distribution to
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/// produce random \c float values between \c 1 and \c 100.
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///
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/// \snippet test/test_uniform_real_distribution.cpp generate
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///
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/// \see default_random_engine, normal_distribution
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template<class RealType = float>
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class uniform_real_distribution
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{
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public:
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typedef RealType result_type;
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/// Creates a new uniform distribution producing numbers in the range
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/// [\p a, \p b).
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/// Requires a < b
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uniform_real_distribution(RealType a = 0.f, RealType b = 1.f)
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: m_a(a),
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m_b(b)
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{
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BOOST_ASSERT(a < b);
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}
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/// Destroys the uniform_real_distribution object.
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~uniform_real_distribution()
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{
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}
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/// Returns the minimum value of the distribution.
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result_type a() const
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{
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return m_a;
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}
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/// Returns the maximum value of the distribution.
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result_type b() const
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{
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return m_b;
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}
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/// Generates uniformly distributed floating-point numbers and stores
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/// them to the range [\p first, \p last).
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template<class OutputIterator, class Generator>
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void generate(OutputIterator first,
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OutputIterator last,
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Generator &generator,
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command_queue &queue)
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{
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BOOST_COMPUTE_FUNCTION(RealType, scale_random, (const uint_ x),
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{
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return nextafter(LO + (convert_RealType(x) / MAX_RANDOM) * (HI - LO), (RealType) LO);
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});
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scale_random.define("LO", detail::make_literal(m_a));
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scale_random.define("HI", detail::make_literal(m_b));
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scale_random.define("MAX_RANDOM", "UINT_MAX");
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scale_random.define(
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"convert_RealType", std::string("convert_") + type_name<RealType>()
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);
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scale_random.define("RealType", type_name<RealType>());
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generator.generate(
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first, last, scale_random, queue
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);
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}
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/// \internal_ (deprecated)
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template<class OutputIterator, class Generator>
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void fill(OutputIterator first,
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OutputIterator last,
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Generator &g,
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command_queue &queue)
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{
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generate(first, last, g, queue);
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}
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private:
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RealType m_a;
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RealType m_b;
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BOOST_STATIC_ASSERT_MSG(
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boost::is_floating_point<RealType>::value,
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"Template argument must be a floating point type"
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);
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};
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} // end compute namespace
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} // end boost namespace
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#endif // BOOST_COMPUTE_RANDOM_UNIFORM_REAL_DISTRIBUTION_HPP
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