Added decoder threshold extension for slow mode to prevent decode thrashing after tx
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				| @ -4089,13 +4089,13 @@ bool MainWindow::decode(qint32 k){ | |||||||
|     // TODO: what follows can likely be pulled out to an async process
 |     // TODO: what follows can likely be pulled out to an async process
 | ||||||
|     //
 |     //
 | ||||||
| 
 | 
 | ||||||
|     if(m_transmitting || !m_txFrameQueue.isEmpty()){ |     if(m_transmitting || !m_txFrameQueue.isEmpty() || m_txFrameCount > 0){ | ||||||
|         // we used to use isMessageQueuedForTransmit, but it checks total frames, not queued frames
 |         // we used to use isMessageQueuedForTransmit, but it checks total frames, not queued frames
 | ||||||
|         if(JS8_DEBUG_DECODE) qDebug() << "--> decoder paused during transmit"; |         if(JS8_DEBUG_DECODE) qDebug() << "--> decoder paused during transmit"; | ||||||
|         return false; |         return false; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     int threshold = 2000; // two seconds
 |     int threshold = m_nSubMode == Varicode::JS8CallSlow ? 4000 : 2000; // two seconds
 | ||||||
|     if(isInDecodeDelayThreshold(threshold)){ |     if(isInDecodeDelayThreshold(threshold)){ | ||||||
|         if(JS8_DEBUG_DECODE) qDebug() << "--> decoder paused for" << threshold << "ms after transmit stop"; |         if(JS8_DEBUG_DECODE) qDebug() << "--> decoder paused for" << threshold << "ms after transmit stop"; | ||||||
|         return false; |         return false; | ||||||
|  | |||||||
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	 Jordan Sherer
						Jordan Sherer