34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
/*=============================================================================
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Copyright (c) 2011 Eric Niebler
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Copyright (c) 2015 Kohei Takahashi
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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==============================================================================*/
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#if !defined(BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED)
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#define BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED
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#include <boost/fusion/support/config.hpp>
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namespace boost { namespace fusion
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{
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namespace result_of
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{
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template <typename Sequence, typename State, typename F>
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struct accumulate;
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}
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template <typename Sequence, typename State, typename F>
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BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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inline typename result_of::accumulate<Sequence, State const, F>::type
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accumulate(Sequence& seq, State const& state, F f);
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template <typename Sequence, typename State, typename F>
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BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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inline typename result_of::accumulate<Sequence const, State const, F>::type
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accumulate(Sequence const& seq, State const& state, F f);
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}}
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#endif
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