js8call/.svn/pristine/eb/eb46324072af78e10e1843eea9e626174f2a32b1.svn-base
2018-02-08 21:28:33 -05:00

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/*=============================================================================
Copyright (c) 2011 Eric Niebler
Copyright (c) 2015 Kohei Takahashi
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#if !defined(BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED)
#define BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED
#include <boost/fusion/support/config.hpp>
namespace boost { namespace fusion
{
namespace result_of
{
template <typename Sequence, typename State, typename F>
struct accumulate;
}
template <typename Sequence, typename State, typename F>
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
inline typename result_of::accumulate<Sequence, State const, F>::type
accumulate(Sequence& seq, State const& state, F f);
template <typename Sequence, typename State, typename F>
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
inline typename result_of::accumulate<Sequence const, State const, F>::type
accumulate(Sequence const& seq, State const& state, F f);
}}
#endif