js8call/.svn/pristine/12/12f954bbfb0e9c9fd70bdde53cd86dbea932fdbd.svn-base
2018-02-08 21:28:33 -05:00

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/*==============================================================================
Copyright (c) 2005-2010 Joel de Guzman
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#ifndef BOOST_PHOENIX_CORE_IS_ACTOR_HPP
#define BOOST_PHOENIX_CORE_IS_ACTOR_HPP
#include <boost/mpl/bool.hpp>
// Note to Thomas and any future maintainer: please make this as
// lightweight as possible (as it is right now).
namespace boost { namespace phoenix
{
///////////////////////////////////////////////////////////////////////////////
//
// is_actor<T>
//
// Tests if T is an actor. Evaluates to mpl::true_ or mpl::false_
//
///////////////////////////////////////////////////////////////////////////////
template <typename Expr>
struct actor;
template <typename T, typename Enable = void>
struct is_actor
: mpl::false_
{};
template <typename T>
struct is_actor<T const>
: is_actor<T>
{};
template <typename T>
struct is_actor<T &>
: is_actor<T>
{};
template <typename Expr>
struct is_actor<actor<Expr> >
: mpl::true_
{};
}}
#endif