329 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			329 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#ifndef BOOST_THREAD_PTHREAD_THREAD_DATA_HPP
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#define BOOST_THREAD_PTHREAD_THREAD_DATA_HPP
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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// (C) Copyright 2008 Anthony Williams
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// (C) Copyright 2011-2012 Vicente J. Botet Escriba
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#include <boost/thread/detail/config.hpp>
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#include <boost/thread/thread_time.hpp>
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#include <boost/thread/win32/thread_primitives.hpp>
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#include <boost/thread/win32/thread_heap_alloc.hpp>
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#include <boost/predef/platform.h>
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#include <boost/intrusive_ptr.hpp>
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#ifdef BOOST_THREAD_USES_CHRONO
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#include <boost/chrono/system_clocks.hpp>
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#endif
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#include <map>
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#include <vector>
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#include <utility>
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#include <boost/config/abi_prefix.hpp>
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#ifdef BOOST_MSVC
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#pragma warning(push)
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#pragma warning(disable:4251)
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#endif
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namespace boost
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{
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  class condition_variable;
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  class mutex;
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  class thread_attributes {
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  public:
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      thread_attributes() BOOST_NOEXCEPT {
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        val_.stack_size = 0;
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        //val_.lpThreadAttributes=0;
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      }
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      ~thread_attributes() {
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      }
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      // stack size
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      void set_stack_size(std::size_t size) BOOST_NOEXCEPT {
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        val_.stack_size = size;
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      }
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      std::size_t get_stack_size() const BOOST_NOEXCEPT {
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          return val_.stack_size;
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      }
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      //void set_security(LPSECURITY_ATTRIBUTES lpThreadAttributes)
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      //{
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      //  val_.lpThreadAttributes=lpThreadAttributes;
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      //}
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      //LPSECURITY_ATTRIBUTES get_security()
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      //{
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      //  return val_.lpThreadAttributes;
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      //}
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      struct win_attrs {
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        std::size_t stack_size;
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        //LPSECURITY_ATTRIBUTES lpThreadAttributes;
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      };
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      typedef win_attrs native_handle_type;
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      native_handle_type* native_handle() {return &val_;}
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      const native_handle_type* native_handle() const {return &val_;}
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  private:
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      win_attrs val_;
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  };
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    namespace detail
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    {
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        struct shared_state_base;
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        struct tss_cleanup_function;
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        struct thread_exit_callback_node;
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        struct tss_data_node
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        {
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            boost::shared_ptr<boost::detail::tss_cleanup_function> func;
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            void* value;
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            tss_data_node(boost::shared_ptr<boost::detail::tss_cleanup_function> func_,
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                          void* value_):
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                func(func_),value(value_)
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            {}
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        };
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        struct thread_data_base;
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        void intrusive_ptr_add_ref(thread_data_base * p);
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        void intrusive_ptr_release(thread_data_base * p);
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        struct BOOST_THREAD_DECL thread_data_base
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        {
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            long count;
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            // Win32 threading APIs are not available in store apps so
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            // use abstraction on top of Windows::System::Threading.
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#if BOOST_PLAT_WINDOWS_RUNTIME
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            detail::win32::scoped_winrt_thread thread_handle;
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#else
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            detail::win32::handle_manager thread_handle;
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#endif
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            boost::detail::thread_exit_callback_node* thread_exit_callbacks;
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            unsigned id;
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            std::map<void const*,boost::detail::tss_data_node> tss_data;
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            typedef std::vector<std::pair<condition_variable*, mutex*>
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            //, hidden_allocator<std::pair<condition_variable*, mutex*> >
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            > notify_list_t;
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            notify_list_t notify;
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            typedef std::vector<shared_ptr<shared_state_base> > async_states_t;
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            async_states_t async_states_;
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//#if defined BOOST_THREAD_PROVIDES_INTERRUPTIONS
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            // These data must be at the end so that the access to the other fields doesn't change
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            // when BOOST_THREAD_PROVIDES_INTERRUPTIONS is defined
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            // Another option is to have them always
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            detail::win32::handle_manager interruption_handle;
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            bool interruption_enabled;
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//#endif
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            thread_data_base():
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                count(0),
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                thread_handle(),
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                thread_exit_callbacks(0),
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                id(0),
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                tss_data(),
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                notify(),
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                async_states_()
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//#if defined BOOST_THREAD_PROVIDES_INTERRUPTIONS
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                , interruption_handle(create_anonymous_event(detail::win32::manual_reset_event,detail::win32::event_initially_reset))
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                , interruption_enabled(true)
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//#endif
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            {}
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            virtual ~thread_data_base();
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            friend void intrusive_ptr_add_ref(thread_data_base * p)
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            {
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                BOOST_INTERLOCKED_INCREMENT(&p->count);
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            }
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            friend void intrusive_ptr_release(thread_data_base * p)
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            {
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                if(!BOOST_INTERLOCKED_DECREMENT(&p->count))
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                {
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                    detail::heap_delete(p);
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                }
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            }
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#if defined BOOST_THREAD_PROVIDES_INTERRUPTIONS
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            void interrupt()
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            {
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                BOOST_VERIFY(detail::win32::SetEvent(interruption_handle)!=0);
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            }
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#endif
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            typedef detail::win32::handle native_handle_type;
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            virtual void run()=0;
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            virtual void notify_all_at_thread_exit(condition_variable* cv, mutex* m)
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            {
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              notify.push_back(std::pair<condition_variable*, mutex*>(cv, m));
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            }
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            void make_ready_at_thread_exit(shared_ptr<shared_state_base> as)
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            {
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              async_states_.push_back(as);
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            }
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        };
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        BOOST_THREAD_DECL thread_data_base* get_current_thread_data();
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        typedef boost::intrusive_ptr<detail::thread_data_base> thread_data_ptr;
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        struct BOOST_SYMBOL_VISIBLE timeout
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        {
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            win32::ticks_type start;
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            uintmax_t milliseconds;
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            bool relative;
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            boost::system_time abs_time;
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            static unsigned long const max_non_infinite_wait=0xfffffffe;
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            timeout(uintmax_t milliseconds_):
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                start(win32::GetTickCount64_()()),
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                milliseconds(milliseconds_),
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                relative(true)
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            //,
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            //    abs_time(boost::get_system_time())
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            {}
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            timeout(boost::system_time const& abs_time_):
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                start(win32::GetTickCount64_()()),
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                milliseconds(0),
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                relative(false),
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                abs_time(abs_time_)
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            {}
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            struct BOOST_SYMBOL_VISIBLE remaining_time
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            {
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                bool more;
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                unsigned long milliseconds;
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                remaining_time(uintmax_t remaining):
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                    more(remaining>max_non_infinite_wait),
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                    milliseconds(more?max_non_infinite_wait:(unsigned long)remaining)
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                {}
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            };
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            remaining_time remaining_milliseconds() const
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            {
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                if(is_sentinel())
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                {
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                    return remaining_time(win32::infinite);
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                }
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                else if(relative)
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                {
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                    win32::ticks_type const now=win32::GetTickCount64_()();
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                    win32::ticks_type const elapsed=now-start;
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                    return remaining_time((elapsed<milliseconds)?(milliseconds-elapsed):0);
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                }
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                else
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                {
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                    system_time const now=get_system_time();
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                    if(abs_time<=now)
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                    {
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                        return remaining_time(0);
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                    }
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                    return remaining_time((abs_time-now).total_milliseconds()+1);
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                }
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            }
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            bool is_sentinel() const
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            {
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                return milliseconds==~uintmax_t(0);
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            }
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            static timeout sentinel()
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            {
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                return timeout(sentinel_type());
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            }
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        private:
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            struct sentinel_type
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            {};
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            explicit timeout(sentinel_type):
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                start(0),milliseconds(~uintmax_t(0)),relative(true)
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            {}
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        };
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        inline uintmax_t pin_to_zero(intmax_t value)
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        {
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            return (value<0)?0u:(uintmax_t)value;
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        }
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    }
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    namespace this_thread
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    {
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        void BOOST_THREAD_DECL yield() BOOST_NOEXCEPT;
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        bool BOOST_THREAD_DECL interruptible_wait(detail::win32::handle handle_to_wait_for,detail::timeout target_time);
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        inline void interruptible_wait(uintmax_t milliseconds)
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        {
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            interruptible_wait(detail::win32::invalid_handle_value,milliseconds);
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        }
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        inline BOOST_SYMBOL_VISIBLE void interruptible_wait(system_time const& abs_time)
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        {
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            interruptible_wait(detail::win32::invalid_handle_value,abs_time);
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        }
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        template<typename TimeDuration>
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        inline BOOST_SYMBOL_VISIBLE void sleep(TimeDuration const& rel_time)
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        {
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            interruptible_wait(detail::pin_to_zero(rel_time.total_milliseconds()));
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        }
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        inline BOOST_SYMBOL_VISIBLE void sleep(system_time const& abs_time)
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        {
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            interruptible_wait(abs_time);
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        }
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// #11322   sleep_for() nanoseconds overload will always return too early on windows
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//#ifdef BOOST_THREAD_USES_CHRONO
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//        inline void BOOST_SYMBOL_VISIBLE sleep_for(const chrono::nanoseconds& ns)
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//        {
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//          interruptible_wait(chrono::duration_cast<chrono::milliseconds>(ns).count());
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//        }
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//#endif
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        namespace no_interruption_point
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        {
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          bool BOOST_THREAD_DECL non_interruptible_wait(detail::win32::handle handle_to_wait_for,detail::timeout target_time);
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          inline void non_interruptible_wait(uintmax_t milliseconds)
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          {
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            non_interruptible_wait(detail::win32::invalid_handle_value,milliseconds);
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          }
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          inline BOOST_SYMBOL_VISIBLE void non_interruptible_wait(system_time const& abs_time)
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          {
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            non_interruptible_wait(detail::win32::invalid_handle_value,abs_time);
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          }
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          template<typename TimeDuration>
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          inline BOOST_SYMBOL_VISIBLE void sleep(TimeDuration const& rel_time)
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          {
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            non_interruptible_wait(detail::pin_to_zero(rel_time.total_milliseconds()));
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          }
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          inline BOOST_SYMBOL_VISIBLE void sleep(system_time const& abs_time)
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          {
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            non_interruptible_wait(abs_time);
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          }
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// #11322   sleep_for() nanoseconds overload will always return too early on windows
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//#ifdef BOOST_THREAD_USES_CHRONO
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//          inline void BOOST_SYMBOL_VISIBLE sleep_for(const chrono::nanoseconds& ns)
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//          {
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//            non_interruptible_wait(chrono::duration_cast<chrono::milliseconds>(ns).count());
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//          }
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//#endif
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        }
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    }
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}
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#ifdef BOOST_MSVC
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#pragma warning(pop)
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#endif
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#include <boost/config/abi_suffix.hpp>
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#endif
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