js8call/NotificationAudio.cpp

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#include "NotificationAudio.h"
#include "WaveFile.h"
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NotificationAudio::NotificationAudio(QObject *parent):
QObject(parent)
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{
m_file = new BWFFile(QAudioFormat{}, this);
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m_stream = new SoundOutput();
connect(m_stream, &SoundOutput::status, this, &NotificationAudio::status);
connect(m_stream, &SoundOutput::error, this, &NotificationAudio::error);
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}
NotificationAudio::~NotificationAudio(){
stop();
}
void NotificationAudio::status(QString message){
if(message == "Idle"){
stop();
}
}
void NotificationAudio::error(QString message){
qDebug() << "notification error:" << message;
stop();
}
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void NotificationAudio::setDevice(const QAudioDeviceInfo &device, unsigned channels, unsigned msBuffer){
m_device = device;
m_channels = channels;
m_msBuffer = msBuffer;
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m_stream->setFormat(device, channels, msBuffer);
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}
void NotificationAudio::play(const QString &filePath){
if(m_file->isOpen()){
m_file->close();
}
m_file->setFileName(filePath);
if(m_file->open(BWFFile::ReadOnly)){
auto format = m_file->format();
auto channels = format.channelCount();
auto bytes = m_file->readAll();
auto buffer = new QBuffer(new QByteArray(bytes));
if(buffer->open(QIODevice::ReadOnly)){
m_stream->setDeviceFormat(m_device, format, channels, m_msBuffer);
m_stream->restart(buffer);
}
}
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}
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void NotificationAudio::stop(){
m_stream->stop();
if(m_file->isOpen()){
m_file->close();
}
}