js8call/NotificationAudio.cpp

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#include "NotificationAudio.h"
#include "WaveFile.h"
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NotificationAudio::NotificationAudio(QObject *parent):
QObject(parent)
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{
m_file = new BWFFile(QAudioFormat{}, this);
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m_stream = new SoundOutput();
connect(m_stream, &SoundOutput::status, this, &NotificationAudio::status);
connect(m_stream, &SoundOutput::error, this, &NotificationAudio::error);
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}
NotificationAudio::~NotificationAudio(){
// stop the audio
stop();
// clean cache
foreach(auto pair, m_cache){
delete pair.second;
}
}
void NotificationAudio::status(QString message){
if(message == "Idle"){
stop();
}
}
void NotificationAudio::error(QString message){
qDebug() << "notification error:" << message;
}
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void NotificationAudio::setDevice(const QAudioDeviceInfo &device, unsigned channels, unsigned msBuffer){
m_device = device;
m_channels = channels;
m_msBuffer = msBuffer;
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m_stream->setFormat(device, channels, msBuffer);
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}
void NotificationAudio::play(const QString &filePath){
if(m_cache.contains(filePath)){
auto pair = m_cache.value(filePath);
auto format = pair.first;
auto bytes = pair.second;
qDebug() << "notification: playing" << filePath << "with format" << format << "from cache";
playBytes(format, bytes);
return;
}
if(m_file->isOpen()){
m_file->close();
}
m_file->setFileName(filePath);
if(m_file->open(BWFFile::ReadOnly)){
QAudioFormat format = m_file->format();
QByteArray *bytes = new QByteArray(m_file->readAll());
qDebug() << "notification: playing" << filePath << "with format" << format << "from disk";
playBytes(format, bytes);
// cache the buffer
m_cache.insert(filePath, {format, bytes});
}
}
void NotificationAudio::playBytes(const QAudioFormat &format, QByteArray *bytes){
if(bytes == nullptr){
return;
}
if(m_buffer.isOpen()){
m_buffer.close();
}
m_buffer.setBuffer(bytes);
if(!m_buffer.open(QIODevice::ReadOnly)){
return;
}
m_stream->setDeviceFormat(m_device, format, format.channelCount(), m_msBuffer);
m_stream->restart(&m_buffer);
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}
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void NotificationAudio::stop(){
m_stream->stop();
if(m_file->isOpen()){
m_file->close();
}
}