57 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*=============================================================================
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    Copyright (c) 2011 Eric Niebler
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    Distributed under the Boost Software License, Version 1.0. (See accompanying
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    file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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==============================================================================*/
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#ifndef BOOST_FUSION_ALGORITHM_ITERATION_FOLD_FWD_HPP
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#define BOOST_FUSION_ALGORITHM_ITERATION_FOLD_FWD_HPP
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namespace boost { namespace fusion
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{
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    namespace result_of
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    {
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        template<typename Seq, typename State, typename F>
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        struct fold;
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    }
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    template<typename Seq, typename State, typename F>
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    BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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    inline typename result_of::fold<
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        Seq
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      , State const
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      , F
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    >::type
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    fold(Seq& seq, State const& state, F f);
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    template<typename Seq, typename State, typename F>
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    BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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    inline typename result_of::fold<
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        Seq const
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      , State const
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      , F
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    >::type
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    fold(Seq const& seq, State const& state, F f);
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    template<typename Seq, typename State, typename F>
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    BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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    inline typename result_of::fold<
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        Seq
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      , State
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      , F
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    >::type
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    fold(Seq& seq, State& state, F f);
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    template<typename Seq, typename State, typename F>
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    BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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    inline typename result_of::fold<
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        Seq const
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      , State
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      , F
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    >::type
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    fold(Seq const& seq, State& state, F f);
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}}
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#endif
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